Announcements

New updates and improvements to Regensturm

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Motion 1.4

Announcement
New Feature
Improvement
Fix

We have just submitted Motion 1.4 for review by Epic Games and it should be soon available in the Epic Games Launcher for download.

Here is what has changed

7

Motion: Upgrade to Enhanced Input System

For projects that require more advanced input features, like complex input handling or runtime control remapping, Enhanced Input gives developers an easy upgrade path and backward compatibility with the engine's default input system. This plugin implements features like radial dead zones, chorded actions, contextual input and prioritization, and the ability to extend your own filtering and processing of raw input data in an Asset-based environment.

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2

Motion now uses the Enhanced Input Plugin!

For projects that require more advanced input features, like complex input handling or runtime control remapping, the Enhanced Input Plugin gives developers an easy upgrade path and backward compatibility with the engine's default input system.

This plugin implements features like radial dead zones, chorded actions, contextual input and prioritization, and the ability to extend your own filtering and processing of raw input data in an Asset-based environment.

10

Motion: Footstep Overhaul

Replacing existing footstep system with animation notification based system & Metasounds for more precision.

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All movement sounds were replaced with Metasounds!

Unreal Engine 5 introduces MetaSounds, a high-performance audio system that provides audio designers with complete control over a Digital Signal Processing (DSP) graph for the generation of sound sources.

MetaSounds offer user customization, third-party extensibility, graph re-use, and a powerful tool for in-editor sound design.

Unlike Sound Cues, MetaSounds are fundamentally a Digital Signal Processing (DSP) rendering graph. They provide audio designers with the ability to construct powerful procedural audio systems that offer sample-accurate timing and control at the audio-buffer level.

Using MetaSounds, audio designers can generate audio synthetically at runtime and freely mix and match procedurally generated sound with other audio sources.

MetaSounds are also designed to easily integrate with game data and player interactions to create immersive experiences triggered by gameplay events.

15

Motion: Updated Documentation & Examples

Improve the Motion documentation by explaining newly added concepts and provide more examples in form of written guides and videos on how to implement changes to Motion.

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We've updated our documentation to be better readable and added new guides for using Metasounds & retargeting Animations for Motion.

For a full video guide, check out our recent live-training on YouTube!

Other Fixes

  • Added more tooltips & comments to blueprints.
  • Added animation notifiers to Jump_Fall_Loop & Jump_Start
  • Adjusted sprint and walk acceleration curves to match animations better.
  • Implemented AimInversion modifier for use in Enhanced Input.