Improve the Motion documentation by explaining newly added concepts and provide more examples in form of written guides and videos on how to implement changes to Motion.
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Add camera collision detection to Motion to prevent undesireable clipping of the camera into walls etc.
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Make it possible so that when the player starts moving, walking is being skipped and sprinting kicks immediately in. Walking should be still possible using a different key (e.g. holding SHIFT)
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The first order of 2023 will be to release an update for Motion 1.4, both for the asset itself as well as the documentation. Over the past couple of weeks I've collected feedback on common issues and what information is usually missing for people to self-resolve those issues.
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Why dont you make a procedural animation system for Sequencer ? - I dont get why noone has done that yet is it difficult ? You've made all the tech can't you make those same motions available to Sequencer ? Or as a component you can just drop on a static mesh instead of doing Blueprints ? Artists and people doing Virtual production dont always have a blueprint wizard around to make blueprints.
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Enable Master Pose not longer works in the way described in the tutorial for 5.1. Instead, Set Leader Pose Component show in the attached screenshot is the way to go.
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In games such as Tarkov, ARMA, and Star Citizen there is a feature where players using mouse and keyboard can control their walk/jog speed using the mouse scroll wheel in a similar way to how a player using a controller can use the analog thumb stick to control movement speed. The player scrolls up to increase speed, and scrolls down to decrease, allowing for finer movement control for tactical, roleplay, or other gameplay reasons such as matching speed with an NPC.
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Please consider adding double jump and climb up ability. The ability to double jump and climb up onto a ledge allows for amazing quick and fluid movement system.
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Make Animate available for Unreal Engine 4.26 & 4.27.
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A high-polished, well-documented Inventory System is worth gold.
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Final QoL update for the UE4 version of Motion.
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